Diamond Fruit

Confronting Diamond: A Tactical Guide to the Second Sea’s Leaf-Crowned Challenger

Standing as a distinctive figure within the Second Sea, Diamond is a tall, medium-sized combatant recognizable by the elaborate leaf formation crowning his head. He is easily spotted sporting an open-chested green shirt paired with patterned brown trousers. Players looking to challenge him must travel to the prominent sunflower hill located in close proximity to the Café.

Diamond serves as a pivotal objective for mid-level players. Defeating him is not only a requirement for the Human V3 questline but also ranks among the most lucrative bounty missions in the Second Sea, providing rewards comparable to other high-value targets like Jeremy and Orbitus.

Mission Briefing & Combat Rewards

  • Quest Requirements: This mission is issued by the Area 1 Quest Giver. Players must reach at least Level 750 to accept the challenge of defeating Diamond.
  • Mission Payouts:
    • Direct Reward: $25,000 Beli and 12,500,000 EXP.
    • Kill Rewards: $1,000–$2,000 Beli, 100,000 EXP, and 18,750 Bounty/Honor.
  • Equipment Drops: Diamond has a chance to drop the Longsword. Note: Interestingly, while his NPC model holds a Cutlass, the item he yields upon defeat is the Longsword.

Combat Analysis: Sword Mastery & Defensive Maneuvers

Ability Name Mechanical Effect Defensive Counter-Strategy
Annihilate Rapid spinning slash with stun. Maintain distance; retreat quickly.
Glorious Smash Teleport + AoE ground slam shockwave. Side dash or execute an Air Jump.
Air Slash Vertical projectile energy wave. Lateral strafing or vertical dodging.

Diamond utilizes the legacy move-set associated with the Longsword. His kit is designed to punish players who linger in melee range, making mobility your primary defensive tool.

  • Annihilate: Diamond performs a rapid, spinning slash sequence that stuns and inflicts damage on all nearby targets. Counter-play: Immediately disengage and maintain distance when you see the wind-up.
  • Glorious Smash: Diamond teleports toward his target, marked by a signature white blur, followed by a heavy downward sword strike that triggers an AoE shockwave and launches players into the air. Counter-play: Utilize consistent side-dashing or timed Air Jumps to evade the point of impact.
  • Air Slash: He fires a vertical, thin energy wave at the player. While the damage is moderate, it is his primary tool for ranged harassment. Counter-play: Similar to Glorious Smash, prioritize lateral movement or vertical jumps to dodge the projectile.